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	<title>Comments for ActionScript Architect</title>
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	<link>http://www.actionscriptarchitect.com</link>
	<description></description>
	<pubDate>Sat, 17 May 2008 08:57:07 +0000</pubDate>
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		<title>Comment on A* 3D - No, really, it&#8217;s 3D by Paul</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12125</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 21 Feb 2008 16:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12125</guid>
		<description>Yeah, definitely, with physics even. :)</description>
		<content:encoded><![CDATA[<p>Yeah, definitely, with physics even. <img src='http://www.actionscriptarchitect.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>Comment on A* 3D - No, really, it&#8217;s 3D by mike</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12121</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 21 Feb 2008 15:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12121</guid>
		<description>this is great!  it would be even cooler though if you could make a version where the ball can move along the ground and tops of the boxes, and can only go up a certain number of squares to get over boxes in its way.</description>
		<content:encoded><![CDATA[<p>this is great!  it would be even cooler though if you could make a version where the ball can move along the ground and tops of the boxes, and can only go up a certain number of squares to get over boxes in its way.</p>
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	<item>
		<title>Comment on First Person 3D Engine by Black Byte &#187; Blog Archive &#187; Paradox Engine en Flash</title>
		<link>http://www.actionscriptarchitect.com/2007/10/03/first-person-3d-engine/#comment-11496</link>
		<dc:creator>Black Byte &#187; Blog Archive &#187; Paradox Engine en Flash</dc:creator>
		<pubDate>Sun, 17 Feb 2008 20:06:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/10/03/first-person-3d-engine/#comment-11496</guid>
		<description>[...] Por ahora se encuentra en una fase muy temprana pero ya es posible observar un par de demos en aqui [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Por ahora se encuentra en una fase muy temprana pero ya es posible observar un par de demos en aqui [&#8230;]</p>
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		<title>Comment on A* 3D by Videographer</title>
		<link>http://www.actionscriptarchitect.com/2007/07/02/a-3d/#comment-11018</link>
		<dc:creator>Videographer</dc:creator>
		<pubDate>Wed, 13 Feb 2008 19:42:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/02/a-3d/#comment-11018</guid>
		<description>Very Sweet! I like.</description>
		<content:encoded><![CDATA[<p>Very Sweet! I like.</p>
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	<item>
		<title>Comment on A* 3D by plastik</title>
		<link>http://www.actionscriptarchitect.com/2007/07/02/a-3d/#comment-10644</link>
		<dc:creator>plastik</dc:creator>
		<pubDate>Wed, 06 Feb 2008 08:44:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/02/a-3d/#comment-10644</guid>
		<description>I regularly hear people claim, incorrectly, that to use ActionScript 3.0, you have to know object-oriented programming, or every variableâ€™s datatype must be declared, or everything has to be in packages and classes. In practice, none of those assertions are true. ActionScript 3.0 code can be placed on timelines, exactly as it was in ActionScript 2.0 and ActionScript 1.0. The code doesnâ€™t have to reside in classes. Variable datatypes donâ€™t have to be declared, even in the strict compilation mode. The language is designed to provide as much or as little structure and flexibility as the task at hand requires. If you prefer to program procedurally with functions and variables declared in frame scripts, you can continue to do so in ActionScript 3.0.</description>
		<content:encoded><![CDATA[<p>I regularly hear people claim, incorrectly, that to use ActionScript 3.0, you have to know object-oriented programming, or every variableâ€™s datatype must be declared, or everything has to be in packages and classes. In practice, none of those assertions are true. ActionScript 3.0 code can be placed on timelines, exactly as it was in ActionScript 2.0 and ActionScript 1.0. The code doesnâ€™t have to reside in classes. Variable datatypes donâ€™t have to be declared, even in the strict compilation mode. The language is designed to provide as much or as little structure and flexibility as the task at hand requires. If you prefer to program procedurally with functions and variables declared in frame scripts, you can continue to do so in ActionScript 3.0.</p>
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	<item>
		<title>Comment on A* 3D - No, really, it&#8217;s 3D by ecitnet</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-10553</link>
		<dc:creator>ecitnet</dc:creator>
		<pubDate>Tue, 05 Feb 2008 07:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-10553</guid>
		<description>very good 3d *A</description>
		<content:encoded><![CDATA[<p>very good 3d *A</p>
]]></content:encoded>
	</item>
	<item>
		<title>Comment on A* 3D by bob</title>
		<link>http://www.actionscriptarchitect.com/2007/07/02/a-3d/#comment-10422</link>
		<dc:creator>bob</dc:creator>
		<pubDate>Mon, 04 Feb 2008 03:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/02/a-3d/#comment-10422</guid>
		<description>source?</description>
		<content:encoded><![CDATA[<p>source?</p>
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	</item>
	<item>
		<title>Comment on First Person 3D Engine by gerardo</title>
		<link>http://www.actionscriptarchitect.com/2007/10/03/first-person-3d-engine/#comment-9709</link>
		<dc:creator>gerardo</dc:creator>
		<pubDate>Sat, 26 Jan 2008 03:47:56 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/10/03/first-person-3d-engine/#comment-9709</guid>
		<description>eeei great demo. please give us the source of it!!</description>
		<content:encoded><![CDATA[<p>eeei great demo. please give us the source of it!!</p>
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	<item>
		<title>Comment on Flash Video in 3D - The Tutorial by Darren</title>
		<link>http://www.actionscriptarchitect.com/2007/04/02/flash-video-in-3d-the-tutorial/#comment-9559</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Thu, 24 Jan 2008 03:52:06 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/04/02/flash-video-in-3d-the-tutorial/#comment-9559</guid>
		<description>Sorry I meant I still have no video showing on my mesh I can here it and move the dae around but I cant see video</description>
		<content:encoded><![CDATA[<p>Sorry I meant I still have no video showing on my mesh I can here it and move the dae around but I cant see video</p>
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	<item>
		<title>Comment on Flash Video in 3D - The Tutorial by Darren</title>
		<link>http://www.actionscriptarchitect.com/2007/04/02/flash-video-in-3d-the-tutorial/#comment-9558</link>
		<dc:creator>Darren</dc:creator>
		<pubDate>Thu, 24 Jan 2008 03:50:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/04/02/flash-video-in-3d-the-tutorial/#comment-9558</guid>
		<description>I had same problem as david but even after following instructions...

In Video3DScene add the following line above line 78â€¦

BitmapMaterial.AUTO_MIP_MAPPING = false;

and change the followingâ€¦

screen.addCollada(â€screen.daeâ€, materials);

to

screen.addChild(new Collada(â€screen.daeâ€, materials));

...it i still video on my mesh

pls help</description>
		<content:encoded><![CDATA[<p>I had same problem as david but even after following instructions&#8230;</p>
<p>In Video3DScene add the following line above line 78â€¦</p>
<p>BitmapMaterial.AUTO_MIP_MAPPING = false;</p>
<p>and change the followingâ€¦</p>
<p>screen.addCollada(â€screen.daeâ€, materials);</p>
<p>to</p>
<p>screen.addChild(new Collada(â€screen.daeâ€, materials));</p>
<p>&#8230;it i still video on my mesh</p>
<p>pls help</p>
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