The response to my Flash / PV3D based first person 3D engine has been excellent. Thank you to all who have left such kind remarks. There have been many questions regarding the engine asked both on and off the PV3D list as well as within the comments of my original announcement. I’d like to now take the time to evaluate, explore, and answer these questions. But I’m not going to do that here. Huh? Wha’? You ask. What do you mean? If I post anything more about graphics, games, or 3D I think I’ll be forced to change my site to ActionScriptGraphicsProgrammer. I’m long over due for a nice fat post on architecture, design patterns, or development processes, or something along those lines. But I digress, that’s not really the reason I’m not going to answer your questions here. Let me explain…
From here on out I’ll, for the most part, be providing all communication about the engine over at Animas Interactive. I have a couple of motivations for doing this. First, my vision is that the engine will be bigger than myself and my personal blog. More than just an experiment I’ve done or am working on. My hope is that this will soon be a collaborative effort and there may at some point be other co-conspirators posting updates about the progress of the project. But not a whole lot on that front has happened yet. We’ll just have to see how things play out. The other motivator is to help formalize this vision by giving the engine an identity to live under.
Now that that little explanation is out of the way, let’s get on with the information about the engine.