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	<title>Comments on: Updated Fire Sphere with Source</title>
	<atom:link href="http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/</link>
	<description></description>
	<pubDate>Thu, 28 Aug 2008 02:17:40 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.5</generator>
		<item>
		<title>By: Giles</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-7110</link>
		<dc:creator>Giles</dc:creator>
		<pubDate>Sun, 25 Nov 2007 17:40:12 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-7110</guid>
		<description>I got the same error running the code in Flash CS3. It seems to be that CS3 objects to FireTexture being instantiated, e.g. it's complaining that you're trying to create an instance of a variable. Essentially, the method of creating a Class called 'FireTexture' based on the Embed meta-tag is invalid in Flash, but valid in Flex.

For anyone that wants to solve this, import the PNG into the library of the FLA file, and set its class to FireTexture. Remove the [Embed(source="../fire.png")] statement and the FireTexture definition below it. Then replace the two opening lines of configureTexture() with:

this.fireTexture = new FireTexture( 400, 200 );

Thanks for the example Paul :)</description>
		<content:encoded><![CDATA[<p>I got the same error running the code in Flash CS3. It seems to be that CS3 objects to FireTexture being instantiated, e.g. it&#8217;s complaining that you&#8217;re trying to create an instance of a variable. Essentially, the method of creating a Class called &#8216;FireTexture&#8217; based on the Embed meta-tag is invalid in Flash, but valid in Flex.</p>
<p>For anyone that wants to solve this, import the PNG into the library of the FLA file, and set its class to FireTexture. Remove the [Embed(source=&#8221;../fire.png&#8221;)] statement and the FireTexture definition below it. Then replace the two opening lines of configureTexture() with:</p>
<p>this.fireTexture = new FireTexture( 400, 200 );</p>
<p>Thanks for the example Paul <img src='http://www.actionscriptarchitect.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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	<item>
		<title>By: Drew</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-4938</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Sat, 27 Oct 2007 01:06:01 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-4938</guid>
		<description>TypeError: Error #1007: Instantiation attempted on a non-constructor.
	at FireSphere/::configureTexture()
	at FireSphere$iinit()

It is right here:

		public function FireSphere()
		{
			this.configureTexture();
			this.configureScene();
			this.configureListeners();
		}

configureTexture()????

i really don't want this error to be. any ideas? i am lost</description>
		<content:encoded><![CDATA[<p>TypeError: Error #1007: Instantiation attempted on a non-constructor.<br />
	at FireSphere/::configureTexture()<br />
	at FireSphere$iinit()</p>
<p>It is right here:</p>
<p>		public function FireSphere()<br />
		{<br />
			this.configureTexture();<br />
			this.configureScene();<br />
			this.configureListeners();<br />
		}</p>
<p>configureTexture()????</p>
<p>i really don&#8217;t want this error to be. any ideas? i am lost</p>
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	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-3611</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 03 Oct 2007 15:24:13 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-3611</guid>
		<description>I don't have an AS2 version. But, the code is there if you'd like to port it.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t have an AS2 version. But, the code is there if you&#8217;d like to port it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-3581</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 03 Oct 2007 04:23:09 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-3581</guid>
		<description>Do you have an AS2 version of the fire sphere?</description>
		<content:encoded><![CDATA[<p>Do you have an AS2 version of the fire sphere?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Paul</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-2585</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 13 Sep 2007 21:18:55 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-2585</guid>
		<description>Hmm, no idea. Unfortunately I don't have CS3 so it's difficult for me to debug. Did you set the FireSphere class up as class that is associated with the root, the application class, or whatever it is called in CS3?</description>
		<content:encoded><![CDATA[<p>Hmm, no idea. Unfortunately I don&#8217;t have CS3 so it&#8217;s difficult for me to debug. Did you set the FireSphere class up as class that is associated with the root, the application class, or whatever it is called in CS3?</p>
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	<item>
		<title>By: p</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-1740</link>
		<dc:creator>p</dc:creator>
		<pubDate>Fri, 31 Aug 2007 17:45:54 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-1740</guid>
		<description>hi, great work. When I setup a fla in CS3 with your source I get this error:

TypeError: Error #1007: Instantiation attempted on a non-constructor.
	at FireSphere/::configureTexture()
	at FireSphere$iinit()

any pointers? ta p;)</description>
		<content:encoded><![CDATA[<p>hi, great work. When I setup a fla in CS3 with your source I get this error:</p>
<p>TypeError: Error #1007: Instantiation attempted on a non-constructor.<br />
	at FireSphere/::configureTexture()<br />
	at FireSphere$iinit()</p>
<p>any pointers? ta p;)</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: [ draw.logic ] 3D Materials, Texturing and Mapping in AS3 and the Limits of Flash and Software Rendering &#171;</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-461</link>
		<dc:creator>[ draw.logic ] 3D Materials, Texturing and Mapping in AS3 and the Limits of Flash and Software Rendering &#171;</dc:creator>
		<pubDate>Sat, 07 Jul 2007 19:52:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-461</guid>
		<description>[...] Recent work by actionscript architect [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Recent work by actionscript architect [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Mike Duguid</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-459</link>
		<dc:creator>Mike Duguid</dc:creator>
		<pubDate>Sat, 07 Jul 2007 18:39:24 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-459</guid>
		<description>Whnenever I use perlin noise effects, I tend to render them once to a seperate double sized bitmap which I then scroll and loop to use for displacement etc - this is a lot less processor intensive but has the down side of increased memory consumption and doesn't of course randomly evolve, but for most effects is sufficient.</description>
		<content:encoded><![CDATA[<p>Whnenever I use perlin noise effects, I tend to render them once to a seperate double sized bitmap which I then scroll and loop to use for displacement etc - this is a lot less processor intensive but has the down side of increased memory consumption and doesn&#8217;t of course randomly evolve, but for most effects is sufficient.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: 3D Fire Sphere with Source - Really Great &#171; Flash Enabled - Get Ready With Flash&#8230;</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-457</link>
		<dc:creator>3D Fire Sphere with Source - Really Great &#171; Flash Enabled - Get Ready With Flash&#8230;</dc:creator>
		<pubDate>Sat, 07 Jul 2007 16:27:00 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-457</guid>
		<description>[...] Read the original post and download source here. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Read the original post and download source here. [&#8230;]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ryan [draw.logic]</title>
		<link>http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-451</link>
		<dc:creator>Ryan [draw.logic]</dc:creator>
		<pubDate>Fri, 06 Jul 2007 21:26:40 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/06/updated-fire-sphere-with-source/#comment-451</guid>
		<description>Excellent love the metal tunnel.  I hope you post more often as it is always top notch stuff. I am happy to see more material work by doob and on the pv3d list.  It seems that away3d has been going hard on that but pv3d is not so much in that area such as the chrome ball and some material work posted lately on http://www.away3d.com/.</description>
		<content:encoded><![CDATA[<p>Excellent love the metal tunnel.  I hope you post more often as it is always top notch stuff. I am happy to see more material work by doob and on the pv3d list.  It seems that away3d has been going hard on that but pv3d is not so much in that area such as the chrome ball and some material work posted lately on <a href="http://www.away3d.com/" rel="nofollow">http://www.away3d.com/</a>.</p>
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