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	<title>Comments on: A* 3D - No, really, it&#8217;s 3D</title>
	<atom:link href="http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/</link>
	<description></description>
	<pubDate>Thu, 28 Aug 2008 02:17:28 +0000</pubDate>
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		<title>By: Paul</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12125</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Thu, 21 Feb 2008 16:01:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12125</guid>
		<description>Yeah, definitely, with physics even. :)</description>
		<content:encoded><![CDATA[<p>Yeah, definitely, with physics even. <img src='http://www.actionscriptarchitect.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>By: mike</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12121</link>
		<dc:creator>mike</dc:creator>
		<pubDate>Thu, 21 Feb 2008 15:40:51 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-12121</guid>
		<description>this is great!  it would be even cooler though if you could make a version where the ball can move along the ground and tops of the boxes, and can only go up a certain number of squares to get over boxes in its way.</description>
		<content:encoded><![CDATA[<p>this is great!  it would be even cooler though if you could make a version where the ball can move along the ground and tops of the boxes, and can only go up a certain number of squares to get over boxes in its way.</p>
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		<title>By: ecitnet</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-10553</link>
		<dc:creator>ecitnet</dc:creator>
		<pubDate>Tue, 05 Feb 2008 07:13:58 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-10553</guid>
		<description>very good 3d *A</description>
		<content:encoded><![CDATA[<p>very good 3d *A</p>
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	<item>
		<title>By: 3d A* Algorythmus exportiert</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-7089</link>
		<dc:creator>3d A* Algorythmus exportiert</dc:creator>
		<pubDate>Sat, 24 Nov 2007 16:09:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-7089</guid>
		<description>[...] Actionscriptarchitect.com findet man eine A* Wegfindungsroutine - leider in ActionScript - welche hervorragend umgesetzt wurde aber durchaus auch in JavaScript [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Actionscriptarchitect.com findet man eine A* Wegfindungsroutine - leider in ActionScript - welche hervorragend umgesetzt wurde aber durchaus auch in JavaScript [&#8230;]</p>
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		<title>By: Paul</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-665</link>
		<dc:creator>Paul</dc:creator>
		<pubDate>Wed, 01 Aug 2007 14:30:35 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-665</guid>
		<description>I've noticed that it doesn't always find the shortest path as well. Likely an oversight in the implementation.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve noticed that it doesn&#8217;t always find the shortest path as well. Likely an oversight in the implementation.</p>
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		<title>By: Mor</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-663</link>
		<dc:creator>Mor</dc:creator>
		<pubDate>Wed, 01 Aug 2007 11:49:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-663</guid>
		<description>Isn't A* supposed to find the shortest path? I made a test that got a 10 step path from your algorithm. The shortest would have been 8 steps... could this be a bug or did I miss something?</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t A* supposed to find the shortest path? I made a test that got a 10 step path from your algorithm. The shortest would have been 8 steps&#8230; could this be a bug or did I miss something?</p>
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		<title>By: Christian Pfeil &#187; A*-Algorithmus Implementierung mit ActionScript und in 3-D &#187; A*-Algorithmus Implementierung mit ActionScript und in 3-D</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-443</link>
		<dc:creator>Christian Pfeil &#187; A*-Algorithmus Implementierung mit ActionScript und in 3-D &#187; A*-Algorithmus Implementierung mit ActionScript und in 3-D</dc:creator>
		<pubDate>Fri, 06 Jul 2007 12:53:49 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-443</guid>
		<description>[...] actionscriptarchitect.com - A* 3D - No, really, itâ€™s 3D/ [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] actionscriptarchitect.com - A* 3D - No, really, itâ€™s 3D/ [&#8230;]</p>
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	<item>
		<title>By: Metah Blog &#187; Blog Archive &#187; 3D Pathfinding in AS3</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-438</link>
		<dc:creator>Metah Blog &#187; Blog Archive &#187; 3D Pathfinding in AS3</dc:creator>
		<pubDate>Thu, 05 Jul 2007 13:34:53 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-438</guid>
		<description>[...] I&#8217;m looking forward to have some times to look at the source, btw I&#8217;m wondering if it is the shortest path taken or not? Also why doesn&#8217;t it follow exactly the cube structure, the path seems to take &#8220;air&#8221; sometimes. Anyway this is a great job. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] I&#8217;m looking forward to have some times to look at the source, btw I&#8217;m wondering if it is the shortest path taken or not? Also why doesn&#8217;t it follow exactly the cube structure, the path seems to take &#8220;air&#8221; sometimes. Anyway this is a great job. [&#8230;]</p>
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		<title>By: Michael Battle - Work &#38; Play &#187; A* in 3D Flash - Flash and Actionscript Experiments!</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-434</link>
		<dc:creator>Michael Battle - Work &#38; Play &#187; A* in 3D Flash - Flash and Actionscript Experiments!</dc:creator>
		<pubDate>Wed, 04 Jul 2007 23:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-434</guid>
		<description>[...] Link: A* in 3D Blog: ActionScript Architect [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] Link: A* in 3D Blog: ActionScript Architect [&#8230;]</p>
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	<item>
		<title>By: reintroducing.com Blogging Receptacle &#187; Blog Archive &#187; A* Pathfinder In 3D</title>
		<link>http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-432</link>
		<dc:creator>reintroducing.com Blogging Receptacle &#187; Blog Archive &#187; A* Pathfinder In 3D</dc:creator>
		<pubDate>Wed, 04 Jul 2007 17:03:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.actionscriptarchitect.com/2007/07/03/a-3d-no-really-its-3d/#comment-432</guid>
		<description>[...] ActionScript Architect came up with a pathfinding demo in 3D.Â  It&#8217;s pretty insane and it uses AS3.Â  You can grab the source and example files from the blog post. [...]</description>
		<content:encoded><![CDATA[<p>[&#8230;] ActionScript Architect came up with a pathfinding demo in 3D.Â  It&#8217;s pretty insane and it uses AS3.Â  You can grab the source and example files from the blog post. [&#8230;]</p>
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